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Museum of Human Emotion
This project was made using Unity, C# scripting and VR.
Team:
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Nero Bongers (Artist)
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Michela Paolucci (Artist)
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Seb Sebastián Espín (Artist)
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Fenny Pangestu (Designer)
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Lisanne Picker (Designer)
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Linde van Weerd (Designer)
My contribution for this project was making textures, editing videos, doing research and making website content.
I made textures for the room of the experience and of course for the bust model itself.
Have you ever felt that uneasy feeling when you see a computer-generated character that almost resembles a real human, but something feels off? That's when you experience Uncanny Valley. In this project we sought to beat this phenomena.
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