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Procedural City
This project was made in Unity, using C# scripting. Assets were modelled in Maya, and textures were made using Substance Designer.
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Team:
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Amke Dijkstra (Engineer)
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Michela Paolucci (Artist)
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Linde van Weerd (Designer)
This Project resulted in a procedurally generated city in a futuristic style. Together with a team of 3 we created all the assets, textures and algorithm to come to the final result.
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As a designer I made textures and implemented them in unity, as well as use the tools made by the engineer.
Metal
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Glass
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Concrete
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Linoleum Asphalt
Watch the project overview below
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