This project was made in Unity, using C# scripting. Assets were modelled in Maya, and textures were made using Substance Designer.
Amke Dijkstra (Engineer)
Michela Paolucci (Artist)
Linde van Weerd (Designer)
This Project resulted in a procedurally generated city in a futuristic style. Together with a team of 3 we created all the assets, textures and algorithm to come to the final result.
As a designer I made textures and implemented them in unity, as well as use the tools made by the engineer.
Watch the project overview below