Procedural City

This project was made in Unity, using C# scripting. Assets were modelled in Maya, and textures were made using Substance Designer.

Team:

  • Amke Dijkstra (Engineer)

  • Michela Paolucci (Artist)

  • Linde van Weerd (Designer)

procart4.PNG

This Project resulted in a procedurally generated city in a futuristic style. Together with a team of 3 we created all the assets, textures and algorithm to come to the final result.

As a designer I made textures and implemented them in unity, as well as use the tools made by the engineer.

concrete light.PNG
concrete dark.PNG

Metal

Glass

Concrete

Linoleum                                           Asphalt

metal gold.PNG
metal aluminium.PNG
metal copper.PNG
glass pink.PNG
glass yellow.PNG
glass aqua.PNG
linoleum.PNG
asphalt.PNG

Watch the project overview below

glass purple.PNG