top of page

Procedural City

This project was made in Unity, using C# scripting. Assets were modelled in Maya, and textures were made using Substance Designer.

​

Team:

  • Amke Dijkstra (Engineer)

  • Michela Paolucci (Artist)

  • Linde van Weerd (Designer)

procart4.PNG

This Project resulted in a procedurally generated city in a futuristic style. Together with a team of 3 we created all the assets, textures and algorithm to come to the final result.

​

As a designer I made textures and implemented them in unity, as well as use the tools made by the engineer.

concrete light.PNG
concrete dark.PNG

Metal

​

​

​

Glass

​

​

​

Concrete

​

​

​

Linoleum                            Asphalt

metal gold.PNG
metal aluminium.PNG
metal copper.PNG
glass pink.PNG
glass yellow.PNG
glass aqua.PNG
linoleum.PNG
asphalt.PNG

Watch the project overview below

glass purple.PNG
bottom of page